About eggchess and sge

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terryxq
Posts: 16
Joined: Wed Oct 12, 2005 9:27 pm

About eggchess and sge

Post by terryxq »

Hi.

I've installed SDL* from svn.

When I compiled eggchess, the following error msg showed:

Code: Select all

sge/libSGE.a(sge_bm_text.o): In function `sge_BF_CreateFont(SDL_Surface*, unsign
ed char)':
sge_bm_text.cpp:(.text+0x534): relocation truncated to fit: R_MIPS_GPREL16 again
st `std::nothrow'
sge_bm_text.cpp:(.text+0x720): relocation truncated to fit: R_MIPS_GPREL16 again
st `std::nothrow'
collect2: ld returned 1 exit status
make: *** [eggchess.elf] Error 1


Then I commented the "nothrow" in sge_bm_text.cpp, It's compiled successful. But on my PSP, when eggchess runs the screen was in darkness and pressing "home" to exit my PSP would be no-response then power off.


Could anyone help me out? I really want to use SDL/sge for my apps.

thanks.
rinco
Posts: 255
Joined: Fri Jan 21, 2005 2:12 pm
Location: Canberra, Australia

Post by rinco »

I tried taking out the (nothrow)'s and it seems to compile and execute correctly (svn updated).

If you're still having difficulty, you may prefer SDL_gfx.
terryxq
Posts: 16
Joined: Wed Oct 12, 2005 9:27 pm

Post by terryxq »

rinco wrote:I tried taking out the (nothrow)'s and it seems to compile and execute correctly (svn updated).

If you're still having difficulty, you may prefer SDL_gfx.
thanks. I'm so sorry that I forgot cp gfx to EBOOT folder. -_-
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