midi support?

Discuss using and improving Lua and the Lua Player specific to the PSP.

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Duo
Posts: 25
Joined: Fri Oct 21, 2005 5:15 am

midi support?

Post by Duo »

Is this possible on luaplayer, or does it require too much memory? There is a port of timidity to psp, could luaplayer support it like it does mikmod?
MikeHaggar
Posts: 116
Joined: Mon Jul 18, 2005 2:20 am

Post by MikeHaggar »

Doesn't timidity on PSP require 20mb of extra data or something?
chaos
Posts: 135
Joined: Sun Apr 10, 2005 5:05 pm

Post by chaos »

i'm sure the actual code for midi support wouldn't be too large, but the resulting samples required to support the gm soundbank would take up a lot of space.. unless you go with fm synthesis (for that early 90s nostalgia)..
Chaosmachine Studios: High Quality Homebrew.
Arwin
Posts: 426
Joined: Tue Jul 12, 2005 7:00 pm

Post by Arwin »

I know there are midi-to-mod tools, and some PS2 games use similar technology. How much memory you are going to need just depends on how many channels you want to use and how high quality your samples are. The advantage of a midi-to-mod process is that you could create a dataset containing only the samples you use and tuned to the maximum numbers of channels you use, creating something potentially very small (the mod files on the amiga didn't have much to play around with either after all).
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