Announce: LuaPlayer windows 0.12 build
Moderators: Shine, Insert_witty_name
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- Posts: 27
- Joined: Sat Oct 01, 2005 7:24 pm
Announce: LuaPlayer windows 0.12 build
Hi,
I have made fixes to get the windows emulator for LuaPlayer 0.12 to work.
These include:
MikMod integration: you can now get mikmodlib from the svn tree and compile: "make -f Makefile.windows install". This will install a windows compatible mikmod for cygwin. This included backporting a windows driver from the mikmod3.1.11 tree.
Finally sound for windows! :)
32bit color: now integrated.
sio: serial port comms with the emulator (only COM1 can be used as the 'psp serial port' at the moment, config to come later).
Other minor fixes.
Minor fix to sound.c in lua for unloading order.
After much testing, all seems good.
-(e)
I have made fixes to get the windows emulator for LuaPlayer 0.12 to work.
These include:
MikMod integration: you can now get mikmodlib from the svn tree and compile: "make -f Makefile.windows install". This will install a windows compatible mikmod for cygwin. This included backporting a windows driver from the mikmod3.1.11 tree.
Finally sound for windows! :)
32bit color: now integrated.
sio: serial port comms with the emulator (only COM1 can be used as the 'psp serial port' at the moment, config to come later).
Other minor fixes.
Minor fix to sound.c in lua for unloading order.
After much testing, all seems good.
-(e)
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- Posts: 27
- Joined: Sat Oct 01, 2005 7:24 pm
Some stuff I forgot to mention:
- No 3D stuff works. This probably never will as I don't understand it (at least not yet) and think that a unified GL implementation would be better anyway.
If you are reading this Shine: are you going that way? If so I'll start learning OpenGL.
- I updated the wiki build info. This should be much easier to build now.
Could someone host a binary or could point where I could put one?
-(e)
- No 3D stuff works. This probably never will as I don't understand it (at least not yet) and think that a unified GL implementation would be better anyway.
If you are reading this Shine: are you going that way? If so I'll start learning OpenGL.
- I updated the wiki build info. This should be much easier to build now.
Could someone host a binary or could point where I could put one?
-(e)
upload to this forum http://www.dcemu.co.uk/vbulletin/forumdisplay.php?f=89 if that helps
The last version gives a message when running the virtual keyboard 0.12:
" Not implementd: sceGuBlendFuncDepth"
...but with the prev version of Lua Player it is ok.
Keybrd downl: http://m-2-m.nfc.hu/TextInpV012.tar.gz
Thanks for hosting it, LuMo!!! mrn
" Not implementd: sceGuBlendFuncDepth"
...but with the prev version of Lua Player it is ok.
Keybrd downl: http://m-2-m.nfc.hu/TextInpV012.tar.gz
Thanks for hosting it, LuMo!!! mrn
Last edited by mrn on Sun Nov 13, 2005 10:19 am, edited 1 time in total.
it seems to do that with everything, i think it's safe to ignore.mrn wrote:The last version gives a message when running the virtual keyboard 0.12:
" Not implementd: sceGuBlendFuncDepth"
With the prev version it is ok.
Thanks for hosting it, LuMo!!! mrn
Chaosmachine Studios: High Quality Homebrew.
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- Posts: 27
- Joined: Sat Oct 01, 2005 7:24 pm
Thanks I'll look into this, I was trying to ensure that I wouldn't miss any issues with the port (hence the debug messages). I'll look at updating it tonight.mrn wrote:you can not ignore it coz the msg appears again and again, and the psp screen does not seem to be updated (the chars of the watch are messy).
just try it..
-(e)