Hello. I'm learning 3D programming with the PSP; I managed to write a simple textured cube sample and then wanted to move to a torus. The result is err, interesting. The source code may be downloaded here:
http://fraca7.free.fr/tore.c
The exact same code injected "by hand" in an OpenGL program works fine, but on the PSP the vertices seem to converge on the origin somehow... What did I miss ?
TIA