difference between retail elf and PSPSDK
difference between retail elf and PSPSDK
Hi people, i'm just wondering what differences, if any, there are between the elf found in a retail game, and the ones that the pspsdk generates?
Another difference is that retail games etc are not prerelocated, while PSPSDK generates elfs that are prerelocated to 0x08900000.
Last edited by ector on Fri Dec 16, 2005 4:35 am, edited 1 time in total.
http://www.dtek.chalmers.se/~tronic/PSPTexTool.zip Free texture converter for PSP with source. More to come.
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If a game is developed using PSPSDK and let's say I buy the official dev kit. Can my game be converted (I don't know if this is the right word) to the official dev kit? What I mean is this. If I develop a game using PSPSDSK and I want to publish it commercially... Can I do it? (Getting Sony's License)
That's something that you need to discuss with Sony. As far as compatibility goes, there is no way to be 100% compatible with Sony's dev kit without having access to it, but all of the kernel libraries are mostly the same.rmedtx wrote:If a game is developed using PSPSDK and let's say I buy the official dev kit. Can my game be converted (I don't know if this is the right word) to the official dev kit? What I mean is this. If I develop a game using PSPSDSK and I want to publish it commercially... Can I do it? (Getting Sony's License)
mrbown,mrbrown wrote:That's something that you need to discuss with Sony. As far as compatibility goes, there is no way to be 100% compatible with Sony's dev kit without having access to it, but all of the kernel libraries are mostly the same.rmedtx wrote:If a game is developed using PSPSDK and let's say I buy the official dev kit. Can my game be converted (I don't know if this is the right word) to the official dev kit? What I mean is this. If I develop a game using PSPSDSK and I want to publish it commercially... Can I do it? (Getting Sony's License)
Sorry for the confusion I was talking about compatibility.
Thanks for answering my question.