Why the 512 limit on images
Moderators: Shine, Insert_witty_name
Why the 512 limit on images
Im just curious, why are image dimentions limited to 512x512?
sceGuTexImage seems to have problems with images bigger than 512x512. The only way around this that I could see is to specify a smaller image to sceGuTexImage, with the appropriate memaligned x/y offset.
SDL compensates for images greater than 512x512 at the cost of some extra complexity. LuaPlayer probably doesn't workaround the limitation for the sake of simplicity.
SDL compensates for images greater than 512x512 at the cost of some extra complexity. LuaPlayer probably doesn't workaround the limitation for the sake of simplicity.
I'm trying to do this but I've got a problem: the texture block width (third argument to sceGuTexImage) can't be larger than 1024 (else it will be clamped to 1024, or if it's greater than 2048 it will be wrapped), so it is impossible to draw textures larger than 1024xsomething, right?
Do you have any idea to improve that? Thanks :)
Do you have any idea to improve that? Thanks :)
Sorry for my bad english
Oldschool library for PSP - PC version released
Oldschool library for PSP - PC version released
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