Help with getting ps2menu working with AR MAX.
Help with getting ps2menu working with AR MAX.
I've burned a CD with it on it in Max Media Creator (named autoexec.elf) and it doesn't seem to want to cooperate. Any tips from someone here who's done it sucessfully? either i'm missing something, or I'm having media issues, but I dont' know hwo to tell which.
well, i've figured out a bit more...
ps2menu just does NOT seem to work. the following programs do seem to work.
1) pgen (codejunkies version)
2) mcloader
presumably, snes-station will work too, but it doesn't have very advanced fiels access.
ps2menu just black screens every time. I need either a .max file with the exploit (using SotN as boot disc) or a .elf file that can copy fiels to the memcard that boots in Max Media Player.
ps2menu just does NOT seem to work. the following programs do seem to work.
1) pgen (codejunkies version)
2) mcloader
presumably, snes-station will work too, but it doesn't have very advanced fiels access.
ps2menu just black screens every time. I need either a .max file with the exploit (using SotN as boot disc) or a .elf file that can copy fiels to the memcard that boots in Max Media Player.
I have looked a bit over that issue that I experienced myself. Well, there's a quick and easy answer: their loader is quite buggy. For two reasons:
-) They have a loader that loads the elf from an UMCDR CD, but their code resides at a low address. You should try for example ps2link in highload mode. Or try to pack ps2menu using stubs located at a high value.
-) They have a crappy loader that loads the elf out of a USB stick. This one is quite hopeless. SjCrunch will generate valid binaries for it though, but not ps2-packer.
So that's maybe a solution: first sjcrunch your software. That should help indirectly.
-) They have a loader that loads the elf from an UMCDR CD, but their code resides at a low address. You should try for example ps2link in highload mode. Or try to pack ps2menu using stubs located at a high value.
-) They have a crappy loader that loads the elf out of a USB stick. This one is quite hopeless. SjCrunch will generate valid binaries for it though, but not ps2-packer.
So that's maybe a solution: first sjcrunch your software. That should help indirectly.
pixel: A mischievous magical spirit associated with screen displays. The computer industry has frequently borrowed from mythology. Witness the sprites in computer graphics, the demons in artificial intelligence and the trolls in the marketing department.
I just tried. No good either.
Well, their loader is quite buggy it seems. Someone shall dig about it a bit more.
Well, their loader is quite buggy it seems. Someone shall dig about it a bit more.
pixel: A mischievous magical spirit associated with screen displays. The computer industry has frequently borrowed from mythology. Witness the sprites in computer graphics, the demons in artificial intelligence and the trolls in the marketing department.
-
- Posts: 30
- Joined: Thu Jul 22, 2004 12:42 pm
- Location: China
The ar max evo loader is a bit crap. Compress your binary first. Thus, it will render the loading possible, due to the loading address changes. I successfully loaded ps2menu and ps2link from ar max evo using ps2-packer.
pixel: A mischievous magical spirit associated with screen displays. The computer industry has frequently borrowed from mythology. Witness the sprites in computer graphics, the demons in artificial intelligence and the trolls in the marketing department.